With shadow glade close to done, I want to use the features of the new editions of the unreal engine to do a pretty sweet game. So was born, Unspoken. Unspoken is a story based shooter/explorer based in a tropical rainforest during a war. You are an American soldier that has been shot down out of a battle chopper. Somehow surviving, you end up landing in a native village, and learn their ways. Can you protect them, and end the war? Or will the unspoken parts of war be the end?